SECTION 01
Origins & Archetypes (Class Specifications)
Every unit initialized in Cytory begins with a baseline Origin and Class Archetype that dictates stat scaling, abilities, and combat hit dice:
Base Origins
- Human: Balanced biological entity with adaptable baseline attribute scaling.
- Augmented Human: Cybernetically modified baseline with elevated Reflexes and Integrity.
- Synthetic: Fully artificial android shell with high Neural and System Strain capacity.
- Cyborg: Heavy machine-flesh hybrid engineered for armor absorption and frontline combat.
- Netborn: Digital consciousness encased in a light chassis optimized for neural hacking.
Combat Archetypes
| Archetype |
Hit Die |
Primary Stats |
Specialization & Core Role |
| Vanguard |
d10 |
Power / Integrity |
Frontline brawler & tactical tank. Uses Titan Slam, Blade Vortex, and Shield Overload. |
| Cipher |
d6 |
Neural / Insight |
Reality hacker & ICE manipulator. Uses Static Scream, Memory Hack, and Neural Override. |
| Techie |
d8 |
Neural / Reflex |
Device engineering & automated defense. Uses System Override, Stitch Protocol, and Automated Grid. |
| Enforcer |
d12 |
Power / Reflex |
Heavy armor & ballistic devastation. Unarmored Defense equals 10 + Dex + Con. |
| Pathfinder |
d10 |
Reflex / Insight |
Reconnaissance, stealth, and critical precision strikes in hazardous sectors. |
| MadTech |
d8 |
Neural / Power |
Experimental technology, chaotic energy bursts, and hazardous field overloads. |
| Siren |
d8 |
Influence / Insight |
Corporate espionage, NPC interrogation, bribery, and psychological deception. |
SECTION 02
Dynamic Narrative Waves & One-Shot Arc Pacing
Every story campaign in Cytory flows through structured, 75-turn One-Shot Narrative Waves governed by real-time neural pacing. Starting a new mission or concluding an old one resets the wave counter to Turn 1 for that specific objective:
The 5-Phase One-Shot Narrative Arc
| Phase |
Turns |
Cumulative |
Time Equivalent |
Narrative Objective |
| 1. The Hook |
5 |
5 Turns |
25 Mins |
Immediate action; drop straight in media res with high sensory tension. |
| 2. Introduction |
10 |
15 Turns |
50 Mins |
Establish main objective, initial scouting, roleplay, fixer briefings. |
| 3. Complication |
20 |
35 Turns |
1 Hr 40 Mins |
Social puzzles, environmental hazards, or mini-combat skirmishes; clue gathering. |
| 4. The Climax |
30 |
65 Turns |
2 Hrs 30 Mins |
Multi-phase boss battle, high-stakes confrontation, or complex dramatic resolution. |
| 5. Conclusion |
10 |
75 Turns |
50 Mins |
Fallout, debriefing, contract credit payouts, campaign seeds. |
| TOTAL ARC |
75 |
75 Turns |
6 Hrs 15 Mins |
Complete One-Shot Adventure Arc |
Dynamic Phase Acceleration & Continuous Waves
- Mission-Relative Turn 1: Accepting a new contract resets the pacing clock to Turn 1 for that objective, ensuring every mission gets a complete 5-phase story arc.
- Dynamic Acceleration: Critical successes (Natural 20s) or tactical brilliance can accelerate phases, skipping complications straight to the Climax!
- Exfiltration & Escape: Aborting, escaping, or failing a mission jumps directly to Phase 5 (Conclusion) with appropriate fallout and exfiltration consequences.
- Continuous Narrative Waves: If you never accept a formal mission board contract, the AI GM generates continuous 75-turn narrative waves. Upon reaching Turn 75, the GM concludes the current story arc and seamlessly launches into the next Narrative Wave (The Hook - Turn 1)!
SECTION 03
Core Attributes & D20 Roll Math
Every mechanical check in Cytory follows the classic D20 tabletop resolution formula:
FINAL TOTAL = d20 ROLL + ATTRIBUTE MODIFIER + PROFICIENCY BONUS + GEAR BONUSES
Core Attribute Breakdown
- POWER (POW): Physical strength, melee weapon damage, forcing heavy doors, athletic maneuvers.
- REFLEX (RFL): Agility, ranged precision, initiative order, and Armor Class ($\text{AC} = 10 + \lfloor\text{Reflex} / 2\rfloor + \text{Armor}$).
- INTEGRITY (INTG): Vitality & System Strain. Calculates $\text{Max HP} = 10 + \lfloor\text{Integrity} / 2\rfloor \times 5$ and $\text{Max Strain} = \lfloor(10 + \text{Integrity}) / 2\rfloor + 2$.
- NEURAL (NEUR): Cyberdeck speed, terminal hacking, decrypting data drives, executing digital subroutines.
- INSIGHT (INS): Perception, hazard detection, searching rooms for hidden loot, reading tactical ambushes.
- INFLUENCE (INF): Bribing, coercing, deceiving, and negotiating with corporate executives or fixers.
Modifier Formula
Your modifier is calculated directly from your attribute score:
Attribute Modifier = (Attribute Score - 10) / 2 [Rounded Down]
- Natural 20 (Critical Success): Triggers maximum narrative outcome, accelerates story phases, and doubles damage dice in combat!
- Natural 1 (Critical Failure): Triggers weapon jams, tactical setbacks, or environmental complications.
- Tabletop Physical Dice Mode: When the d20 roll modal appears, you can use the animated digital die or roll physical tabletop dice and type in your exact physical result.
SECTION 04
The Fleshsmith, Equipment & Vehicles
- Interactive Item Inspection: Tap any item in your INVENTORY or the FLESHSMITH MARKETPLACE to open its Item Detail card. This displays full Lore Data, Functional Specs, Damage/AC Stats, and Item Properties before equipping or purchasing.
- Loadout Slots:
- WEAPON Slot: Equipping weapons (*Mono-Blade*, *Plasma Pistol*, *Heavy Railgun*) updates active damage dice (1d8, 2d8) and attack bonuses.
- ARMOR Slot: Equipping ballistic armor (*Ballistic Vest*, *Subdermal Plating*) directly boosts Armor Class (AC), reducing enemy hit chance.
- EQUIPMENT CHASSIS & UTILITY BELT: Carry up to 3 equipment chassis pieces and 4 utility belt combat consumables (*Stim-Packs*, *Medkits*).
- TRANSPORT BAY (Vehicles): Store active cyber-vehicles (*Cyber-Bike*, *AV-4 Transport*) for sector transit, fast travel, and road combat encounters.
- System Strain & Cyberpsychosis: Cybernetic implants require System Strain. Raising your INTEGRITY expands your strain limit to prevent overload.
SECTION 05
Neural Tuning & Interactive Character Sheets
- Interactive Stat Tooltips: On your CHARACTER SHEET or PLAYER CARD, tap any core attribute (Power, Reflex, Integrity, Neural) or skill to display instant explanatory tooltips detailing how that stat influences combat, evasion, and skill checks.
- Earning Upgrade Points (PTS): Complete contracts and major story milestones to earn PTS.
- Neural Tuning Facility: Tap NEURAL TUNING on your character details screen to spend PTS:
- Attribute Upgrades: Permanently raise POWER, REFLEX, INTEGRITY, or NEURAL scores to boost dice roll modifiers and Max HP.
- Ability Subroutines: Level up class-specific abilities to increase damage, range, and reduce cooldown timers.
SECTION 06
UI HUD & Menu Directory (Button-By-Button Guide)
- MAIN SCREEN NAVIGATION:
- STORY Tab: View active campaigns, launch new operations, relocate sectors, or archive completed missions.
- CHARACTERS Tab: Access Character Lab to build units, edit identities, use `🎲 RANDOMIZE_UNIT_SPECS`, or manage character sheets.
- MARKET Tab: Open Fleshsmith Marketplace to buy weapons, armor, cyberware, and transport vehicles.
- BANK Tab: Access your Asset Vault summary displaying Neural Pulses, Tactical Rerolls, and Nano-Revives.
- SITE Button: Launches the official Cytory website (`https://cytorygame.github.io/`) directly in your browser.
- TOP 3-DOT MENU (⋮): Access SETTINGS / OPTIONS, CLOUD BACKUPS, SYSTEM MANUAL, TRANSMIT FEEDBACK, and ABOUT / DISCORD.
- IN-STORY TERMINAL BUTTONS:
- CHARACTER PORTRAIT / CARD: Tap your squad leader's top-left portrait to inspect live HP, Energy, System Strain, AC, and attribute stats.
- INVENTORY Button: Opens the live loadout overlay to equip weapons, equip armor, or use combat stims during a story session.
- QUICK ACTIONS: Tap pre-generated contextual action buttons (e.g., Look Around, Assess Threat, Hack Terminal, Rest) for fast 1-tap responses.
- ABILITIES Bar: Trigger class-specific active subroutines (Titan Slam, Tactical Scan, Blade Vortex, Shield Overload).
- COMBAT HUD: Displays active initiative turn order, enemy HP status, and combat log during tactical encounters.
- PAUSE / MENU: Return to the Main Menu or open settings while preserving current campaign state.
SECTION 07
Daily, Weekly & Monthly Directives Matrix
Access the OPS tab daily to complete operational directives and claim high-value gameplay rewards:
- Daily Task 1 (UPLINK_STABILIZE): Watch 3 Rewarded Transmissions (Ads) $\rightarrow$ 1 Free Tactical Reroll
- Daily Task 2 (TACTICAL_ENGAGEMENT): Perform 3 D20 Roll Checks in any campaign $\rightarrow$ 1 Free Tactical Reroll
- Daily Completion Bonus: Complete both Daily Tasks $\rightarrow$ +2 Free Pulses
- Weekly Directive (SPRAWL_VETERAN): Complete 10 Daily Tasks this week $\rightarrow$ 1 Free Weekly Nano-Revive
- Monthly Directive (NEURAL_LEGEND): Complete 3 Weekly Directives this month $\rightarrow$ +20 Free Pulses
SECTION 08
Saves, Cold Storage & Google Docs Export
- Local Sovereignty: All session logs and character templates save automatically to your device's local storage for fast, offline-capable play.
- Cold Storage Archiving: Archive inactive campaigns to Cold Storage to keep your active story list clean without losing progress.
- Google Drive Cloud Sync: Go to the OPTIONS screen anytime to back up campaign snapshots to 1 of 5 Google Drive slots or restore save files across devices.
- Google Docs Story Archive: Compile full campaign narration, choices, and combat logs directly into an editable Google Doc in your Google Drive.
🔮 FUTURE TRANSMISSIONS: UPCOMING FEATURES & ROADMAP
- Daily Operations [OPS]: Faction standing contracts, daily login streaks, and high-value bounty targets in the Sprawl.
- Custom AI Neural Image Generation: Create fully custom, prompt-based AI neural renders directly within the Character Lab.
- Expanded Squad Tactics: Multi-unit combat encounters, squad combo attacks, and vehicle-based road warfare.
⚠️ KNOWN ISSUES & TROUBLESHOOTING: NEURAL DESYNC & OVERLOAD
- Network & AI Model Saturation: Cytory relies on real-time neural LLM generation. During periods of high global traffic or temporary internet connection drops, you may encounter a NEURAL_DESYNC or NEURAL_OVERLOAD alert.
- What to Do During a Desync:
- If a roll check or action fails to respond, tap RETRY on the alert pop-up.
- Wait 5–10 seconds for the neural link to stabilize before resending your command.
- Your character stats, items, and campaign progress are protected locally and will not be lost during a connection interruption.
⚡ CORE OPERATIONAL RULES TO REMEMBER
- Narrative Authority: The AI Game Master is the arbiter of reality. State what your unit attempts to do—the GM determines success, consequences, and environmental reactions based on your stats and gear.
- Tabletop Physical Dice Support: When a d20 roll is required, you can use the animated digital die or roll physical tabletop dice and input your physical roll result.
- Local Sovereignty: You own your data. Character sheets and session logs reside on your local storage unless manually uploaded to cloud backup slots.