PLAYER HANDBOOK

COMPLETE STARTER MANUAL & CYBERPUNK RULEBOOK V1.24

⚡ QUICK JUMP: 01. Classes 02. Waves 03. D20 Math 04. Equipment 05. Tuning 06. HUD Guide 07. Directives 08. Saves Roadmap Troubleshooting
SECTION 01

Origins & Archetypes (Class Specifications)

Every unit initialized in Cytory begins with a baseline Origin and Class Archetype that dictates stat scaling, abilities, and combat hit dice:

Base Origins

Combat Archetypes

Archetype Hit Die Primary Stats Specialization & Core Role
Vanguard d10 Power / Integrity Frontline brawler & tactical tank. Uses Titan Slam, Blade Vortex, and Shield Overload.
Cipher d6 Neural / Insight Reality hacker & ICE manipulator. Uses Static Scream, Memory Hack, and Neural Override.
Techie d8 Neural / Reflex Device engineering & automated defense. Uses System Override, Stitch Protocol, and Automated Grid.
Enforcer d12 Power / Reflex Heavy armor & ballistic devastation. Unarmored Defense equals 10 + Dex + Con.
Pathfinder d10 Reflex / Insight Reconnaissance, stealth, and critical precision strikes in hazardous sectors.
MadTech d8 Neural / Power Experimental technology, chaotic energy bursts, and hazardous field overloads.
Siren d8 Influence / Insight Corporate espionage, NPC interrogation, bribery, and psychological deception.
SECTION 02

Dynamic Narrative Waves & One-Shot Arc Pacing

Every story campaign in Cytory flows through structured, 75-turn One-Shot Narrative Waves governed by real-time neural pacing. Starting a new mission or concluding an old one resets the wave counter to Turn 1 for that specific objective:

The 5-Phase One-Shot Narrative Arc

Phase Turns Cumulative Time Equivalent Narrative Objective
1. The Hook 5 5 Turns 25 Mins Immediate action; drop straight in media res with high sensory tension.
2. Introduction 10 15 Turns 50 Mins Establish main objective, initial scouting, roleplay, fixer briefings.
3. Complication 20 35 Turns 1 Hr 40 Mins Social puzzles, environmental hazards, or mini-combat skirmishes; clue gathering.
4. The Climax 30 65 Turns 2 Hrs 30 Mins Multi-phase boss battle, high-stakes confrontation, or complex dramatic resolution.
5. Conclusion 10 75 Turns 50 Mins Fallout, debriefing, contract credit payouts, campaign seeds.
TOTAL ARC 75 75 Turns 6 Hrs 15 Mins Complete One-Shot Adventure Arc

Dynamic Phase Acceleration & Continuous Waves

SECTION 03

Core Attributes & D20 Roll Math

Every mechanical check in Cytory follows the classic D20 tabletop resolution formula:

FINAL TOTAL = d20 ROLL + ATTRIBUTE MODIFIER + PROFICIENCY BONUS + GEAR BONUSES

Core Attribute Breakdown

Modifier Formula

Your modifier is calculated directly from your attribute score:

Attribute Modifier = (Attribute Score - 10) / 2 [Rounded Down]

SECTION 04

The Fleshsmith, Equipment & Vehicles

SECTION 05

Neural Tuning & Interactive Character Sheets

SECTION 06

UI HUD & Menu Directory (Button-By-Button Guide)

SECTION 07

Daily, Weekly & Monthly Directives Matrix

Access the OPS tab daily to complete operational directives and claim high-value gameplay rewards:

SECTION 08

Saves, Cold Storage & Google Docs Export

🔮 FUTURE TRANSMISSIONS: UPCOMING FEATURES & ROADMAP

⚠️ KNOWN ISSUES & TROUBLESHOOTING: NEURAL DESYNC & OVERLOAD

⚡ CORE OPERATIONAL RULES TO REMEMBER

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